Task 2
Ok task 2 is to look at the beginning of gaming.. Right here goes..
Gaming to a certain extent began in 1947 when a simple game which simulated a missile being fired at a target was created by Thomas T, Goldsmith Jr and Estle Ray Mann from an interactive perspective the game had several knobs which could be turned inorder to adjust the missiles curve and speed. It wasn't until 1952 that A.S. Douglas a student at Cambridge university created an electronic game, it was called OXO (a graphical version of noughts and crosses). The game could be played on the EDSAC (Electronic Delay Storage Automatic Calculator) that used a cathode ray tube for a visual display. It took another 6 years until games advance further when William Higinbotham of Brookhaven National Laboratory, New York created a game called Tennis for Two. Tennis for Two displayed a tennis court viewed from the side and had gravity effects applied to the ball, not a great leap in complexity but still, a step up from what had been seen before. The game was played with two bulky controllers consisting of a knob for trajectory and a button for firing the ball over net. Well that is basically how electronic games began, so I guess we owe a great deal of thanks to those four guys cause without them we wouldn't have gaming.
As for myself the first console I ever played if I remember correctly was something like the Amiga, although I cant remember any of the games on it, in fact all I can remember is that it took about a week to load up. My memory only really goes back as far as the late nes/master system early snes/mega drive era, and so Mario, Super Metroid, Zelda, Sonic, Street Fighter, Alex the kid, Chrono Trigger, Final Fantasy etc are the games that come to mind when I think of what got me interested in the first place. As for the reason these games got me interested, well with each game comes the possibility of a new environment (or world) different to our own, a place where you are not bound by realism (as sadly we cant use magic or fly) or governed by rules/consequences, and generally in games anything can happen.
Gaming to a certain extent began in 1947 when a simple game which simulated a missile being fired at a target was created by Thomas T, Goldsmith Jr and Estle Ray Mann from an interactive perspective the game had several knobs which could be turned inorder to adjust the missiles curve and speed. It wasn't until 1952 that A.S. Douglas a student at Cambridge university created an electronic game, it was called OXO (a graphical version of noughts and crosses). The game could be played on the EDSAC (Electronic Delay Storage Automatic Calculator) that used a cathode ray tube for a visual display. It took another 6 years until games advance further when William Higinbotham of Brookhaven National Laboratory, New York created a game called Tennis for Two. Tennis for Two displayed a tennis court viewed from the side and had gravity effects applied to the ball, not a great leap in complexity but still, a step up from what had been seen before. The game was played with two bulky controllers consisting of a knob for trajectory and a button for firing the ball over net. Well that is basically how electronic games began, so I guess we owe a great deal of thanks to those four guys cause without them we wouldn't have gaming.
As for myself the first console I ever played if I remember correctly was something like the Amiga, although I cant remember any of the games on it, in fact all I can remember is that it took about a week to load up. My memory only really goes back as far as the late nes/master system early snes/mega drive era, and so Mario, Super Metroid, Zelda, Sonic, Street Fighter, Alex the kid, Chrono Trigger, Final Fantasy etc are the games that come to mind when I think of what got me interested in the first place. As for the reason these games got me interested, well with each game comes the possibility of a new environment (or world) different to our own, a place where you are not bound by realism (as sadly we cant use magic or fly) or governed by rules/consequences, and generally in games anything can happen.
